The Survival Genre Issues

There are quite a few glaring issues with the survival genre. Atleast those online anyways. Many try various gimmicks to try and fix it but normally fail for the most part. So what are the biggest issues in the genre?

Offline raiding. This tends to be a major issue for most survival games. The issue of this is that if you are not on the game 24/7 there is a high chance people will wait till you log off to raid you. Now there is a few trials to fix this in the genre but most tend to not do well. Many offer a pve-conflict type option where there is timed pvp and no base destruction, but that leaves tons of other issues and a lower player base.

Last oasis has the offline protection logging for the player/walkers but the server issues make this impossible to be good or even work many times. Others like rust/cryofall tend to wipe every month but that makes it more session based and less fun for folks who do want a static place. Also unless the core loop is really really good like rusts gunplay then no one is gonna want to keep doing that fresh start loop.

The most logical fix would be to create a way for the base to become immune or protected a few minutes after the player logs. While this can create issues of battle logging but there are ways to make it so one cannot battle log either.

Another issue is that many in the survival genre think pvp is offline raiding. Infact that is the complete opposite of pvp. But the least risk and most reward is offline raiding as bases simply cannot survive without the player online. So this creates a weird non pvp meta in a genre that promotes pvp. Of course this would be solved if offline raiding was not a thing.

The core game loop tends to be a big issue for many of these as well. Many of the survival devs say they just can’t fix the offline raiding problem, however, I think it is mostly because without that loop of always starting over most players would find the core loop is basically nil.

So rather than create a good loop and a lot of good content they rely on crappy mechanics to be lazy.

The last issue is the alpha or huge tribes that are able to build up and keep things in games that do not wipe. Of course many of those do get all that by offline raiding and not really grinding it out so of course offline raiding protection would help this. But there can be other ways to help this. Various limitations on numbers, or places owned. Something like a purge like conan does. Or even adding a system where if you get to a certain level then random folks could team up to take you down. Letting the player population basically police itself agaisnt such things.

Of course these are only some of the issues but the most glaring ones that plague the genre. Think you for reading and if you have any comment or ideas feel free to do so!

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